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CQM引擎GM命令详解

//GM指令是以@开头的命令,使用空格分隔,比如@additem 102 1 用[]括起的参数不输入则使用默认
// 1级为指导员:聊天框加前缀 无视聊天等级

// 2级
{ "Recall", GM_LEVEL2, &CChatSystem::GmRecall }, //将指定角色传送到身边 @Recall 角色名称
{ "ReGoto", GM_LEVEL2, &CChatSystem::GmReGoto }, //传传送至指定角色身边 @ReGoto 角色名称
{ "Observer", GM_LEVEL2, &CChatSystem::GmObserver }, //进入隐身状态 @Observer
{ "ReleaseShutup", GM_LEVEL2, &CChatSystem::ReleaseShutup }, //将指定角色禁言状态解除 @ReleaseShutup 角色名称
{ "ShutupList", GM_LEVEL2, &CChatSystem::ShutupList }, //查看禁言列表 @ShutupList
{ "Move", GM_LEVEL2, &CChatSystem::GmMove }, //移动到指定的地图 @Move 地图名称(or id)
{ "MoveToNPC", GM_LEVEL2, &CChatSystem::GmMoveToNPC }, //移动到指定地图指定NPC位置 @MoveToNPC 地图名称 NPC名称
{ "Level", GM_LEVEL2, &CChatSystem::GmSetSelfLevel }, //设置自己的等级 @Level 等级
{ "kick", GM_LEVEL2, &CChatSystem::GmKick }, //踢人 @kick 玩家名字
{ "Shutup", GM_LEVEL2, &CChatSystem::GmShutup }, //禁言 @Shutup 角色名称 时间(分钟)
{ "setgm", GM_LEVEL2, &CChatSystem::GmSetGm }, //设置Gm的头衔 @setgm 添加头衔(0 取消 1 添加)
{ "vipnum", GM_LEVEL2, &CChatSystem::GmVipNum}, // 重新读取vip数量
{ "superman", GM_LEVEL2, &CChatSystem::GmSetSuperMan }, //设置无敌状态 @superman
{ "PositionMove", GM_LEVEL2, &CChatSystem::GmPositionMove }, //移动到指定地图指定坐标 @PositionMove 地图名称(or id) X Y

// 3级
{ "Who", GM_LEVEL3, &CChatSystem::GmWho }, //获取服务器在线人数 @Who
{ "AdjustExp", GM_LEVEL3, &CChatSystem::GmAdjustExp }, //设置别人的经验 @AdjustExp 玩家的名字 数量
{ "ReloadNPC", //刷新挂在NPC身上的脚本 @ReloadNPC ([SYS FUNCTION:全局功能NPC, SYS MONSTER:全局怪物脚本])
{ "Hotfix", GM_LEVEL3, &CChatSystem::GmHotFix}, //热加载脚本 @Hotfix
{ "RSF", GM_LEVEL3, &CChatSystem::GmReloadGlobalNpc },//重新载入全局npc的脚本 @RSF
{ "RS", GM_LEVEL3, &CChatSystem::GmReloadSceneNpc },//重新载入角色所在的场景的所有npc的脚本 @RS
{ "ReloadLang", GM_LEVEL3, &CChatSystem::ReloadLang }, //刷新语言包 @ReloadLang
{ "ReloadItem", GM_LEVEL3, &CChatSystem::ReloadItem }, //刷新道具配置 @ReloadItem
{ "NotifyMsg", GM_LEVEL3, &CChatSystem::NotifyMsg }, //给指定玩家发消息 @NotifyMsg 角色名称 消息内容
{ "call", GM_LEVEL3, &CChatSystem::CallScriptFunc }, //调用脚本函数 @call npcId functionName,arg1,arg2
{ "callf",调用不传入实体参数脚本函数 @callf SYS|MON|npcName functionName,arg1,arg2 :注意是执行本人所在的场景的npc
{ "AdjustLevel", GM_LEVEL3, &CChatSystem::GmAdjustLevel }, //调整目标玩家的等级 @adjustlevel 玩家的名字 玩家的等级

// 4级
{ "Mob", GM_LEVEL4, &CChatSystem::Mob }, //在身边创建一个怪物 @Mob 怪物名称 数量 存活时间(单位:秒,如果无限制,就写0)
{ "nreload", GM_LEVEL4, &CChatSystem::GmReloadConfigByName }, //@nreload 配置的名字
{ "ireload", GM_LEVEL4, &CChatSystem::GmReloadConfigById }, //@ireload 通过ID装载配置
{ "openckquick", GM_LEVEL4, &CChatSystem::GmSetOpenCkSpeedFalg }, //开启检测加速外挂(总开关) @openckquick 状态(0 关闭 1 开启)
{ "openSpeedVerify", GM_LEVEL4, &CChatSystem::GmSetOpenCkSpeedVerify }, //开启检测加速外挂 @openSpeedVerify 状态(0 关闭 1 开启)
{ "checkSpeedDeviationTime", GM_LEVEL4, &CChatSystem::GmSetCheckSpeedDeviationTime }, //设置检测加速外挂微调时间(毫秒) @checkSpeedDeviationTime 1000
{ "clearkfguild", GM_LEVEL4, &CChatSystem::GmClearCrossGuildList }, //gm清除报名跨服的列表 @clearkfguild
{ "bmcrosssbk", GM_LEVEL4, &CChatSystem::GmSignupCrossSbk }, //gm报名跨服沙城战 @bmcrosssbk 行会名称 状态(0 取消报名 1 报名)
{ "setkfownguild", GM_LEVEL4, &CChatSystem::GmSetkfOwnGuild }, //设置跨服占领行会 @setkfownguild 行会名称
{ "clearkfpos", GM_LEVEL4, &CChatSystem::GmClearCrossGuildPos }, //清除跨服的职位 @clearkfpos 职位(1 城主 2 副城主 3 大政令 4 大将军 5 大总管)
{ "setChatLog", GM_LEVEL4, &CChatSystem::GmSetChatLog }, //@setChatLog 1 默认关闭(0),1表示开启, 设置聊天log是否存盘
{ "setchatlevel", GM_LEVEL4, &CChatSystem::GmSetChatLevel }, //@setchatlevel map 1

// 5级权限以上才能使用
{"Make", GM_LEVEL5, &CChatSystem::GmMakeItem}, //制造物品 @Make 物品名称 [数量 [转生] [强化等级]
{"AddItem", GM_LEVEL5, &CChatSystem::GmAddItem}, //添加物品 @AddItem 物品ID [数量] [转生] [强化等级]
{"AddPet", GM_LEVEL5, &CChatSystem::GmAddPet }, //添加宠物 @addpet 宠物的名字 [强化] [品质]
{"AddGem", GM_LEVEL5, &CChatSystem::AddGem }, //添加宝物 @AddGem 宝物ID
{"AddHero", GM_LEVEL5, &CChatSystem::GmAddHero }, //添加英雄 @AddHero 英雄的职业 性别 等级 转数
{"targetIntPro", GM_LEVEL5, &CChatSystem::GmSetTargetIntPro}, //设置目标属性 @targetIntPro 属性ID 属性的值
{"TraceSystem", GM_LEVEL5, &CChatSystem::GmTraceSystem}, //开启或者关闭系统的网络消息输出 @TraceSystem
{"AddTargetHero", GM_LEVEL5, &CChatSystem::GmAddTargetHero}, //给目标玩家的添加英雄 @AddTargetHero 玩家的名字 英雄的职业 性别 等级 转数
{ "SkillCD", GM_LEVEL5, &CChatSystem::GmSkillCDSwitch }, //设置技能CD启用与否 @SkillCD 0/1(关闭/开启)
{ "Acceptrole", GM_LEVEL5, &CChatSystem::Acceptrole }, //增加一个任务 @Acceptrole 任务id
{ "DelBuff", GM_LEVEL5, &CChatSystem::GmDelBuff }, //删除BUFF @DelBuff bufftype id
{ "FinishQuest", GM_LEVEL5, &CChatSystem::FinishQuest }, //设置任务完成状态 @FinishQuest 任务id 设置完成还是未完成(1是完成,0是未完成)
//{"FloatPro", GM_LEVEL5, &CChatSystem::GmSetFloatProperty}, //@SetFloatPro 属性ID 属性的值(浮点型的)
{ "WorldMessage", GM_LEVEL5, &CChatSystem::WorldMessage }, //系统公告消息 @WorldMessage 消息内容 公告提示类型
{ "AddGold", GM_LEVEL5, &CChatSystem::GmAddGold }, //GM增加指定角色金钱 @AddGold [角色名称] [金钱类型] [金钱数量],,支持对不在线的用户发放金钱,除了元宝
{ "Present", GM_LEVEL5, &CChatSystem::GmAddPresent }, //发派物品 @Present 人物名称 物品名称 [数量=1] [品质=0] [强化=0] 是否绑定[yes=1,no=0] 文本信息(参考addgold的说明)
{ "AddFbCount", GM_LEVEL5, &CChatSystem::AddFubenCount }, //增加(或减少)副本的次数 @AddFubenCount [人物名称] [副本名称] [数量,负数是减少]
{ "TraceActor", GM_LEVEL5, &CChatSystem::GmTraceActor }, //追踪一个玩家的网络数据 @TraceActor 玩家名称
{ "DumpFb", GM_LEVEL5, &CChatSystem::GmDumpFuben }, //
{ "LearnSkill", GM_LEVEL5, &CChatSystem::GmLearnSkill }, //学习技能 @LearnSkill 技能ID 技能等级
{ "Icon", GM_LEVEL5, &CChatSystem::GmChangeIcon }, //更改头像 @Icon 头像ID
{ "Property", GM_LEVEL5, &CChatSystem::GmPrintProperty }, //打印隐藏的属性 @Property
{ "Invite", GM_LEVEL5, &CChatSystem::GmInviteTeam }, //要求玩家组队 @Invite 玩家名字
{ "LeaveTeam", GM_LEVEL5, &CChatSystem::GmLeaveTeam }, //离开队伍 @LeaveTeam
{ "SetMonsterMove", GM_LEVEL5, &CChatSystem::GmSetMonsterMove }, //GM设置怪物的运动状态 @SetMonsterMove 怪物名称 怪物状态
{ "targetIntPro", GM_LEVEL5, &CChatSystem::GmSetTargetIntPro }, //@targetIntPro 属性ID 属性的值
{ "viewPro", GM_LEVEL5, &CChatSystem::GmViewTargetProperty }, //@viewIntPro
{ "ClearBag", GM_LEVEL5, &CChatSystem::GmClearBag }, //清空背包 @ClearBag
{ "ClearDmkjBag", GM_LEVEL5, &CChatSystem::GMClearDmkjBag }, //清空探寻宝藏背包 @ClearDmkjBag
{ "reloadfw", GM_LEVEL5, &CChatSystem::GmRefreshfw }, //刷新过滤字 @reloadfw
{ "ShowFriendList", GM_LEVEL5, &CChatSystem::GmShowFriendList },
{ "skill", GM_LEVEL5, &CChatSystem::GmLearnSkillByName }, //@LearnSkill 技能ID 技能等级
{ "useskill", GM_LEVEL5, &CChatSystem::GmUseSkill }, //@useskill 技能ID 技能等级
{ "forgetskill", GM_LEVEL5, &CChatSystem::GmForgetSkillByName }, //@forgetskill 技能名字
{ "SetEquipItemProp", GM_LEVEL5, &CChatSystem::SetEquipItemProp }, //@SetEquipItemProp 装备槽位号 propid proval
{ "SetExpGetToday", GM_LEVEL5, &CChatSystem::SetExpGetToday }, // @SetExpGetToday 数量
{ "SetTraceOpt", GM_LEVEL5, &CChatSystem::SetTraceOpt }, // @SetTraceOpt 类型 开启标志
{ "SetZhanhunValToday", GM_LEVEL5, &CChatSystem::SetZhanhunValToday }, // @SetZhanhunValToday 修改值
{ "AddTitle", GM_LEVEL5, &CChatSystem::AddTitle }, //添加称号 @AddTitle [角色名字] 称号ID
{ "RemoveTitle", GM_LEVEL5, &CChatSystem::RemoveTitle }, //删除称号 @RemoveTitle [角色名字] 称号ID
{ "ChangeZyVal", GM_LEVEL5, &CChatSystem::ChangeZyVal }, // @changezyval
{ "ChangeZy", GM_LEVEL5, &CChatSystem::ChangeZy }, // @changezy
{ "UpgradeJHDW", GM_LEVEL5, &CChatSystem::UpgradeJHDW }, // @UpgradeJHDW level
{ "ChangeZyBulletin", GM_LEVEL5, &CChatSystem::ChangeZyBulletin }, // @ChangeZyBulletin content
{ "DeductZyVal", GM_LEVEL5, &CChatSystem::DeductZyVal }, // @DeductZyVal rate
{ "SetKing", GM_LEVEL5, &CChatSystem::SetKing }, // @SetKing actorname
{ "SetTitle", GM_LEVEL5, &CChatSystem::SetTitle }, // @SetKing actorname bool(bSetOrRemove)
{ "AddCampBuff", GM_LEVEL5, &CChatSystem::AddCampBuff }, // @AddCampBuff typeid groupid
{ "ReloadStore", GM_LEVEL5, &CChatSystem::ReloadStore }, // //无参数
{ "RefreshMonster", GM_LEVEL5, &CChatSystem::RefreshMonster }, // @RefreshMonster
{ "AddVIPTime", GM_LEVEL5, &CChatSystem::AddVIPTime }, // @AddVIPTime time(秒为单位)
{ "RemoveGem", GM_LEVEL5, &CChatSystem::RemoveGem }, //删除一个宝物 @RemoveGem 槽位
{ "OpenGemSlot", GM_LEVEL5, &CChatSystem::OpenGemSlot }, // @OpenGemSlot
{ "InjectExp", GM_LEVEL5, &CChatSystem::InjectExp }, // @TransformExp
{ "EquipGem", GM_LEVEL5, &CChatSystem::EquipGem }, // @EquipGem slotIdx (slotIdx >= 0 是装备,否则是卸下)
{ "RideGem", GM_LEVEL5, &CChatSystem::RideGem }, // @RideGem
{ "SmithGem", GM_LEVEL5, &CChatSystem::SmithGem }, // @SmithGem

{ "SetTopTitle", GM_LEVEL5, &CChatSystem::GmSetHeadTitle }, //@SetTopTitle 头衔ID 0 清空头衔
{ "RefreshRank", GM_LEVEL5, &CChatSystem::GmRefreshRank }, //@RefreshTopTitle 刷新排行榜
{ "RefreshHeadTitle", GM_LEVEL5, &CChatSystem::GmRefreshHeadTitle }, //@RefreshTopTitle 刷新在线玩家头衔
{ "sgp", GM_LEVEL5, &CChatSystem::SetGemProp }, //@SGP propid val
{ "onboard", GM_LEVEL5, &CChatSystem::OnBoard }, //@onboard vehicleid pathid
{ "vtp", GM_LEVEL5, &CChatSystem::ViewTargetProp }, //@vtp propid
{ "fcmopen", GM_LEVEL5, &CChatSystem::GmSetFcmOpen }, //@fcmopen
{ "fcmclose", GM_LEVEL5, &CChatSystem::GmSetFcmClose }, //@fcmopen
{ "dmopen", GM_LEVEL5, &CChatSystem::GmSetGambleOpen }, //@dmopen 打开赌博系统
{ "dmclose", GM_LEVEL5, &CChatSystem::GmSetGambleClose }, //@dmclose 关闭赌博系统
{ "dbspc", GM_LEVEL5, &CChatSystem::GmGetDBSendPacketCount }, //@dbspc
{ "asi", GM_LEVEL5, &CChatSystem::GmSetActorSaveInterval }, //@asi time
{ "kill", GM_LEVEL5, &CChatSystem::GMKill }, //@kill 玩家名字
{ "SetVIPVer", GM_LEVEL5, &CChatSystem::SetVIPVer }, //@SetVIPVer ver
{ "clearCampTitleCD", GM_LEVEL5, &CChatSystem::GmClearCampTitleCD }, //@fcmopen
{ "ugtr", GM_LEVEL5, &CChatSystem::UpdateGemTopRank }, //@ugtr
{ "tracePacket", GM_LEVEL5, &CChatSystem::TracePacket }, //@tracepacket 玩家名称

{ "ReqTran", GM_LEVEL5, &CChatSystem::ReqTransmit }, // @ReqTransmit destServerId
{ "si", GM_LEVEL5, &CChatSystem::TraceServerInfo }, // @si 打印服务器信息
{ "smf", GM_LEVEL5, &CChatSystem::SetActorMsgFilter }, // @sf 设置角色消息过滤器
{ "testssb", GM_LEVEL5, &CChatSystem::TestSessionBroad }, // @testssb
{ "startCs", GM_LEVEL5, &CChatSystem::GmStartCommonServer }, // @stopCs 关闭连接到跨服
{ "setGuildLeader", GM_LEVEL5, &CChatSystem::GmSetGguildLeader }, //@setGuildLeader 帮派名称 帮主名称 设置帮派帮主
{ "monster", GM_LEVEL5, &CChatSystem::GmMonster }, //@monster 怪物模型 外形id
{ "Circle", GM_LEVEL5, &CChatSystem::GmSetActorCircle }, //@circle 转数 [等级]
{ "ClearCsRank", GM_LEVEL5, &CChatSystem::GmClearCsRank }, //@ClearCsRank destServerId 删除跨服榜单 带destServerId参数指定删除某个服务器的榜单
{ "SaveCsRank", GM_LEVEL5, &CChatSystem::GmSaveCsRank }, //@SaveCsRank 广播所有逻辑服将雕像榜单数据发到session
{ "LoadCsRank", GM_LEVEL5, &CChatSystem::GmLoadCsRank }, //@LoadCsRank 广播所有逻辑服重新取下榜单
{ "SetSbkGuild", GM_LEVEL5, &CChatSystem::GMSetSbkGuild }, //设置sbk行会 @SetSbkGuild 行会名称
{ "SetWulinMaster", GM_LEVEL5, &CChatSystem::GMSetWulinMaster }, //设置武林盟主 @SetWulinMaster 玩家名称
{ "Auction", GM_LEVEL5, &CChatSystem::GmAuction }, // @Auction 1/0 开启/关闭竞拍
{ "addculture", GM_LEVEL5, &CChatSystem::GmAddCulture }, //Gm增加世界文明度
{ "addactivity", GM_LEVEL5, &CChatSystem::GmAddActivity }, //Gm增加活跃度
{ "setintimacy", GM_LEVEL5, &CChatSystem::GMSetIntimacy }, //Gm设置亲密度
{ "createnpc", GM_LEVEL5, &CChatSystem::GmCreateNpc }, //Gm创建npc 场景名 npc名
{ "addnpc", GM_LEVEL5, &CChatSystem::GmCreateNpcById }, //GM添加npc @addnpc npcID
{ "ontracepacket", GM_LEVEL5, &CChatSystem::GmTracePacket }, //统计数据包 @ontracepacket 0 开启统计 1 关闭统计
{ "setopenservertime", GM_LEVEL5, &CChatSystem::GmSetOpenServerTime }, //gm设置开服时间 格式如:@setopenservertime 2012-10-03-01:00:00
{ "setmergeservertime", GM_LEVEL5, &CChatSystem::GmSetMergeServerTime }, //gm设置合服时间 格式如:@setmergeservertime 2012-10-03-01:00:00
{ "changeawardname", GM_LEVEL5, &CChatSystem::GmChangeActivityAwardName }, //修改十天活动获奖名单 @changeawardname 开服第几天 获奖名字
{ "sendsbkdefendaward", GM_LEVEL5, &CChatSystem::GmSendSbkDefendAward }, //Gm发送守沙三天的奖励 @sendsbkdefendaward 行会名称
{ "setquicktime", GM_LEVEL5, &CChatSystem::GmSetQuickTimes }, //设置次数
{ "setEquipDropRate", GM_LEVEL5, &CChatSystem::GmSetActorDropRate }, //@setEquipDropRate 暴率值
{ "setquickrate", GM_LEVEL5, &CChatSystem::GMSetQuickRate }, //设置加速的倍率
{ "setspid", GM_LEVEL5, &CChatSystem::GmSetSpGuidId }, //@setspid 1 设置spID
{ "setServerId", GM_LEVEL5, &CChatSystem::GmSetServerId }, //@setServerId 24 设置服务器id
{ "loadguilddata", GM_LEVEL5, &CChatSystem::GmLoadGuildDataFromDb }, //从数据服加载行会信息 @loadguilddata
{ "setactorguild", GM_LEVEL5, &CChatSystem::GmSetActorGuild }, //设置玩家的行会 @setactorguild 行会名称 玩家名称
{ "delactorguild", GM_LEVEL5, &CChatSystem::GmDeleteActorGuild }, //设置玩家的行会id为0 @delactorguild 玩家名称
{ "setluck", GM_LEVEL5, &CChatSystem::GmSetEquipLuck }, //设置玩家武器幸运值 @setluck 玩家名 10
{ "bmsbk", GM_LEVEL5, &CChatSystem::GmGuildSignUpSbk }, //设置某行会报名今天的沙巴克战 @bmsbk 行会名称 是否报名(0,取消报名 1 报名)
{ "qcsbk", GM_LEVEL5, &CChatSystem::GmGuildClearSbkSign }, //清除城主行会外观
{ "szsbkbm", GM_LEVEL5, &CChatSystem::GmGuildSetSbkSignState }, //设置沙巴克报名状态 @szsbkbm 报名状态(0,不能报名或者自动报名 1 可以报名)
{ "3dsbk", GM_LEVEL5, &CChatSystem::GmSetHoldSbkGuild }, //设置守沙三天的行会 @3dsbk 行会名称 是否占领(0,没有占领 1,占领)
{ "sethide", GM_LEVEL5, &CChatSystem::GmSetActorHide }, //设置玩家隐身 @sethide 玩家名称 是否隐身(0 显示 1 隐身)
{ "createpos", GM_LEVEL5, &CChatSystem::GmSetActorCreatePos }, //设置出生点 @createpos 出生点个数
{ "addpos", GM_LEVEL5, &CChatSystem::GmAddActorCreatePos }, //gm添加出生点 @addpos 出生点x 出生点y
{ "setidlerole", GM_LEVEL5, &CChatSystem::GmSetIdlePlayer }, //设置空闲玩家 @setidlerole 1 1
{ "openquickkick", GM_LEVEL5, &CChatSystem::GmOpenQuickKick }, //设置检测使用外挂的人就踢下
{ "openquickseal", GM_LEVEL5, &CChatSystem::GmOpenQuickSeal }, //开启使用外挂被踢时封号
{ "setcreateindex", GM_LEVEL5, &CChatSystem::GmSetEnterId }, //设置创建角色进入的新手村的索引 @setcreateindex 入口id
{ "setsbkpos", GM_LEVEL5, &CChatSystem::GmSetSbkPos }, //设置沙巴克职位 @setsbkpos 玩家名称 职位id(0 无职位 1 副城主 2 大将军 3 大政令 4 大总管)
{ "reloadcombatrank", GM_LEVEL5, &CChatSystem::GmReloadCombatRank }, //重新加载战力竞技的排行
{ "setcrossguild", GM_LEVEL5, &CChatSystem::GmSetCanCrossGuild }, //设置可以跨服的行会 @setcrossguild 行会名称
{ "setlhzsgm", GM_LEVEL5, &CChatSystem::GmSetLhzsTitle }, //设置头衔 @setlhzsgm 玩家名称 头衔id 是否添加(0 取消 1 添加)
{ "SetDepotLock", GM_LEVEL5, &CChatSystem::GmSetDepotLock }, //设置玩家仓库密码锁 @SetDepotLock 玩家名 密码
{ "clearactivity", GM_LEVEL5, &CChatSystem::GmClearActivity }, //gm清除开服活动记录 @clearactivity 开服第几天的活动
{ "setactivityfinish", GM_LEVEL5, &CChatSystem::GmSetActivityFinish }, //设置开服活动结束 @setactivityfinish 开服第几天的活动
{ "SetTempCombineTime", GM_LEVEL5, &CChatSystem::GmSetServerTempCombineTime }, //设置服务器的合区时间(用于后台设置开启某些系统用) @SetTempCombineTime 倒数分钟
{ "ResetDmkjYB", GM_LEVEL5, &CChatSystem::GmResetDmkjYB }, //重置盗梦物品元宝数以及总元宝消耗 @ResetDmkjYB
{ "killmonster", GM_LEVEL5, &CChatSystem::GmKillMonster }, //@killmonster 场景名字 怪名字 是否爆装备(1爆,0不爆)
{ "rkf", GM_LEVEL5, &CChatSystem::GmSetCrossConfig }, //@reloadcross 加载跨服配置
{ "kfid", GM_LEVEL5, &CChatSystem::GmSetCommonServerId }, //@crossserverid 10000 设置公共服的ID
{ "setrank", GM_LEVEL5, &CChatSystem::GmSetRanking }, //设置排行 @setrank 排行名字 Id Value
{ "SetSurpriseRet", GM_LEVEL5, &CChatSystem::GmSetSurpriseRet }, //设置惊喜回馈 @GmSetSurpriseRet 奖励库ID 持续时间 倒数分钟后开始

{ "oldplayerback", GM_LEVEL5, &CChatSystem::GmSetOldPlayerBack }, //oldplayerback 开关(0 关闭 1 开启)

{ "setsavelog", GM_LEVEL5, &CChatSystem::GmSetSaveQuestLogFlag }, //设置是否保存任务到日志服务器 @setsavelog 状态(0 关闭 1 开启)
{ "setcoinlog", GM_LEVEL5, &CChatSystem::GmSetSaveCoinLogFlag }, //设置是否保存任务到日志服务器 @setcoinlog 状态(0 关闭 1 开启)
{ "ClearMagicBag", GM_LEVEL5, &CChatSystem::GmClearMagicBag }, //清空魔珠背包 @ClearMagicBag
{ "setzjlevel", GM_LEVEL5, &CChatSystem::GmSetBuildLevel }, //gm改变行会建筑的等级 @setzjlevel 行会名称 建筑编号(1 主殿 2 行会商店 3 月光宝盒 4 封印兽碑) 改变建筑等级(正 为加 负 为减)
{ "clearbuilddata", GM_LEVEL5, &CChatSystem::GmclearActorBuildData }, //gm清除玩家行会建筑操作数据 @clearbuilddata 玩家名字
{ "clearguildbuild", GM_LEVEL5, &CChatSystem::GmClearGuildBuildData }, //清除行会的建筑的数据 @clearguildbuild 行会名称
{ "clearguildtime", GM_LEVEL5, &CChatSystem::GmClearGuildBuildTime }, //清除行会的建筑的冷却时间 @clearguildtime 行会名称
{ "changegx", GM_LEVEL5, &CChatSystem::GmChangeActorGx }, //改变玩家的贡献 @changegx 玩家名字 改变的值
{ "testfilter", GM_LEVEL5, &CChatSystem::GmTestFilter }, // 测试屏蔽字性能
{ "saveallrank", GM_LEVEL5, &CChatSystem::GmSaveAllRank }, //强制所有的存盘
{ "changename", GM_LEVEL5, &CChatSystem::GmChangeNameFlag }, //开启修改名字 @changename 状态(0 关闭 1 开启)
{ "opentrace", GM_LEVEL5, &CChatSystem::GmOpenTrace }, // @opentrace 状态(0 关闭 1 开启)

// 9级
{"AddExp", GM_LEVEL9, &CChatSystem::GmAddSelfExp}, //添加自己的经验 @AddExp 经验值
{"AddMoney", GM_LEVEL9, &CChatSystem::GmAddMoney}, //添加金钱 @AddMoney 金钱类型 金钱数量 (类型:0金币 1备用货币 2绑定元宝 3元宝)
{"AddBuff", GM_LEVEL9, &CChatSystem::GmAddBuff}, //添加BUFF @AddBuff bufftype id 数值 次数 间隔
{"AddBuffById", GM_LEVEL9, &CChatSystem::GmAddBuffById}, //添加BUFF @AddBuffById buffID
{"DelBuffById", GM_LEVEL9, &CChatSystem::GmDelBuffById}, //删除BUFF @DelBuffById buffID

{"IntPro", GM_LEVEL9, &CChatSystem::GmSetIntProperty}, //设置玩家属性 @IntPro 属性ID 属性的值(整数型的)
{"showintpro", GM_LEVEL9, &CChatSystem::GmShowIntProperty}, //查看玩家属性 @showIntPro 属性ID
{"AddEnergy", GM_LEVEL9, &CChatSystem::GmAddSelfEnergy}, //添加自己的能量 @AddEnergy 能量值
{"AddCrystal", GM_LEVEL9, &CChatSystem::GmAddSelfCrystal}, //添加自己的魔晶 @AddCrystal 魔晶值
{"AddSpiritValue", GM_LEVEL9, &CChatSystem::GmAddSelfSpiritValue}, //添加自己的战功值 @AddCrystal 战功值

{"addmerlevel", GM_LEVEL9, &CChatSystem::GmAddMercenaLevel}, //设置雇佣兵等级 @AddCrystal 等级 (1~10有效)
{"clearBossHard", GM_LEVEL9, &CChatSystem::GmClearBossHard }, //清除boss难度
{"setguildcoin", GM_LEVEL9, &CChatSystem::GmSetGuildCoin }, //设置行会资金 @setguildcoin 资金
{"EnterFb", GM_LEVEL9, &CChatSystem::GmEnterFb}, //进入副本 @EnterFb 副本ID
{"SetVipGrade", GM_LEVEL9, &CChatSystem::GmSetVipGrade}, //添加vip等级 @SetVipGrade 新的VIP等级
{"clearfb", GM_LEVEL9, &CChatSystem::GmClearFbNum}, //清空所有副本次数 @clearFb
{"func", GM_LEVEL9, &CChatSystem::GmFunc}, //调用lua函数
{"gfunc", GM_LEVEL9, &CChatSystem::GmGlobalFunc}, //调用lua全局函数
{"addeffect", GM_LEVEL9, &CChatSystem::GmAddEffect}, //添加vip等级 @addeffect ID 类型 持续时间 延迟时间
{"kickScenePlayer", GM_LEVEL9, &CChatSystem::GmKickScenePlayerList}, //批量踢玩家下线 @kickScenePlayer 场景id 玩家等级
{"setOfflineCondition", GM_LEVEL9, &CChatSystem::GmSetOfflineExitTime}, //设置挂机玩家条件 @setOfflineCondition 1800(挂机时间) 35(产生挂机玩家的最小等级) 100(一个场景可容纳的挂机玩家数量)
{"kickOfflineActor", GM_LEVEL9, &CChatSystem::GmKickOfflineByLevel}, //踢全服挂机玩家下线 @kickOfflineActor 35(35级以下)
{"getOfflineActorNum", GM_LEVEL9, &CChatSystem::GmGetOfflineNumByLevel}, //获取全服挂机玩家的数量 @getOfflineActorNum 35(35级以上的全服挂机玩家)
{"getSceneOfflineActorNum", GM_LEVEL9, &CChatSystem::GmGetOfflineNumByScene}, //获取特定场景的挂机玩家数量 @getSceneOfflineActorNum 5(场景ID) 35(35级以上)
{"kickSceneOfflineActor", GM_LEVEL9, &CChatSystem::GmKickOfflineByScene}, //踢特定场景挂机玩家下线 @kickSceneOfflineActor 5(场景ID) 35(35级以下)
{"resbkinfo", GM_LEVEL9, &CChatSystem::GmReSBKInfo}, //重新加载王城信息
{"reuseAllMonster", GM_LEVEL9, &CChatSystem::GmReuseFuBenMonster}, //刷出副本特定场景的怪 @reuseAllMonster (场景ID,如果为0就刷出副本中所有的怪物)
{"setOnlineCountRate", GM_LEVEL9, &CChatSystem::GmSetOnlineCountRate}, //设置在线人数倍率(<=1为实际人数),实际人数大于10时才有效 @setOnlineCountRate 1.5
{"payMoney", GM_LEVEL9, &CChatSystem::GmPayMoney}, //模拟充值
{ "reconnectBackStage", GM_LEVEL9, &CChatSystem::GmReconnectBackStage }, // 重新连接后台 @restartupBackStage
{ "meminfo", GM_LEVEL9, &CChatSystem::GmPrintMemoryInfo }, // 打印内存信息(注意:该指令耗时)(1:所有;2:统计)(1:小块;2:中块;3:大块;4:超大块) @meminfo 2 4
{ "ipLoginLimit", GM_LEVEL9, &CChatSystem::GmIpLoginLimit }, // 设置登陆IP数量限制,0和负数则不限制 @ipLoginLimit 100
{ "resetIpLoginLimit", GM_LEVEL9, &CChatSystem::GmResetIpLoginLimit }, // 修正登陆IP数量限制,0和负数则不限制 @resetIpLoginLimit
{ "clearTendayActState",GM_LEVEL9, &CChatSystem::GGmClearTenDaysActivity }, //重置十天活动状态 @clearTendayActState 开服第几天
{ "setGuildLevel", GM_LEVEL9, &CChatSystem::GmSetGuildLevel }, //设置行会等级 @setGuildLevel 行会名 行会等级
{ "delGuild", GM_LEVEL9, &CChatSystem::GmDelGuild }, //设置行会等级 @delGuild 行会名
{ "setGuildExp", GM_LEVEL9, &CChatSystem::GmSetGuildExp }, //设置行会经验 @setGuildExp 行会名 行会经验
{ "closeserver", GM_LEVEL9, &CChatSystem::GmCloseServer }, //关服 @closeserver 等待秒
{ "setGameId", GM_LEVEL9, &CChatSystem::GmSetGameId }, //@setGameId 0 设置GameId
{ "reconnectWorldServer", GM_LEVEL9, &CChatSystem::GmReconnectWorldServer }, // 重新连接世界服 @reconnectWorldServer
{ "reloadRanking", GM_LEVEL9, &CChatSystem::GmReloadRanking }, // 从DB重新装载排行榜 @reloadRanking 0~5, -1 为重新所有排行榜
{ "reloadRankingTop", GM_LEVEL9, &CChatSystem::GmReloadRankingTop }, // 从DB重新载排行第1 @reloadRankingTop 1~3 (战法道)

{"ShowEquipData", GM_LEVEL9, &CChatSystem::ShowEquipData},
{"StrongEquip", GM_LEVEL9, &CChatSystem::GmStrongEquip}, //@GmStrongEquip 强化操作 装备类型 是否付费 --强化身上装备 强化操作:1-强化,2-恢复星级
{"EquipTransStar", GM_LEVEL9, &CChatSystem::GmEquipTransStar},
{"EquipInject", GM_LEVEL9, &CChatSystem::GmEquipInject},
{"EquipFurnaceOp", GM_LEVEL9, &CChatSystem::GmEquipFurnaceOp}, //@EquipFurnaceActivate 装备类型 //神炉装备激活。操作类型:1-激活
{"DoGuild", GM_LEVEL9, &CChatSystem::GmDoGuild}, //行会GM指令
{"DoHero", GM_LEVEL9, &CChatSystem::GmDoHero},
{"DoVip", GM_LEVEL9, &CChatSystem::GmDoVip},
{"DoBoss", GM_LEVEL9, &CChatSystem::GmDoBoss},
{"SetBossSoul", GM_LEVEL9, &CChatSystem::GmSetBossSoul}, //@SetBossSoul 玩家名称 type level exp --设置某个玩家的兽魂
{"DoTwelvePalaces", GM_LEVEL9, &CChatSystem::GmDoTwelvePalaces},
{"DoWorship", GM_LEVEL9, &CChatSystem::GmDoWorship},
{"GenAttrInSmith", GM_LEVEL4, &CChatSystem::GmGenAttrInSmith}, //从极品库中随机抽取N调属性
{"EquipSmith", GM_LEVEL4, &CChatSystem::GmFreshEquipSmith}, //从极品库中随机抽取N调属性

{"testls", GM_LEVEL9, &CChatSystem::GmTestLuaScript }, // @testls 测试lua脚本
{"testls2", GM_LEVEL9, &CChatSystem::GmTestLuaScript2 }, // @testls 测试lua脚本
{"resetmoney", GM_LEVEL9, &CChatSystem::GmResetMoney}, //重置金钱 //@resetmoney 金钱类型ID
{"scenePosition", GM_LEVEL9, &CChatSystem::GmTestScenePosition}, //判断坐标点可走与否 //@scenePosition x y
{"rfDayAchieve", GM_LEVEL9, &CChatSystem::GmRefeshDayAchieve}, //重置每日成就 //@rfDayAchieve

{"DoCombine", GM_LEVEL9, &CChatSystem::GmDoCombineServer}, //合服活动

{"sysEmail", GM_LEVEL9, &CChatSystem::GmSysEmail}, //系统邮件 @sysEmail "MailType|uActorId|szTitle|szDesc[|type,id,count,bin;[type,id,count,bin;type,id,count,bin;]]"
{"addNotice", GM_LEVEL9, &CChatSystem::GmAddNotice}, //添加活动 @addNotice "ID|内容|间隔时间(秒)|显示位置|开始时间|结束时间"
{"delNotice", GM_LEVEL9, &CChatSystem::GmDelNotice}, //删除活动 @delNotice ID(0删除所有活动)

{"DoTianHuang", GM_LEVEL9, &CChatSystem::GmDoTianHuang }, //天荒秘境
{"DoMagicCity", GM_LEVEL9, &CChatSystem::GmDoMagicCity }, //迷幻魔城
{"DoSpaceTrial", GM_LEVEL9, &CChatSystem::GmDoSpaceTrial }, //虚空试炼
{"DoBossBattleField", GM_LEVEL9, &CChatSystem::DoBossBattleField }, //BOSS战场
{"ImpeachGuildPos", GM_LEVEL9, &CChatSystem::GmImpeachGuildPos }, //BOSS战场
{"seal", GM_LEVEL9, &CChatSystem::GmSeal },
{"playerType", GM_LEVEL9, &CChatSystem::GmSetPlayerType }, //0普通玩家 1内玩
{"DoTeamFB", GM_LEVEL9, &CChatSystem::DoTeamFB }, //组队副本
{"DoAnswer", GM_LEVEL9, &CChatSystem::DoAnswer }, //答题
{"DoSkyTower", GM_LEVEL9, &CChatSystem::GmDoSkyTower }, //通天塔
{"DoResRetrieve", GM_LEVEL9, &CChatSystem::DoResRetrieve }, //资源找回
{"SetMonsterGrow", GM_LEVEL9, &CChatSystem::DoSetMonsterGrow }, //怪物成长 怪物id,怪物死亡次数
{"TotalTime", GM_LEVEL9, &CChatSystem::GMSetTotalTime}, //设置总在线时间

 

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签名:新一代全方位自定义六职业微端游戏引擎!

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